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SITESWAPS

Siteswapping is aerial sculpting using a mathematic system to juggle the balls

 

If you are familiar with siteswaps and you want to skip to the technical nitty gritty, see the links below.
If you are looking for a specific trick, do a search using the keyword "Siteswap".
Otherwise, read on.


Before you can juggle siteswaps, you need an explanation of the some of the basic lingo:

BASIC LINGO
If you are juggling 3 balls in a standard Cascade pattern, this is a 3.
If you are juggling 4 balls in a standard Fountain pattern, this is a 4.
If you are juggling 5 balls in a standard Cascade pattern, this is a 5.
If you are juggling 6 balls in a standard Fountain pattern, this is a 6. Etc.


PATTERNS
Siteswaps are written as a series of numbers. For example, If you were to juggle a 345 pattern (aka 534) starting with your right hand, you would throw
a 3 with your right hand,
a 4 with your left hand,
a 5 with your right hand,
(starting over now)
a 3 with your left hand,
a 4 with your right hand,
a 5 with your left hand and so on.

(You would need to start with 3 balls in the right hand to do this trick or you would need to "Enter" the trick with another siteswap throw or two)

The siteswaps 7571 and 757515 produce the following technically difficult 5 ball patterns:

The 1 1/2 Shower
7571
The alternative 1 1/2 Shower
757515

PERIODS

This simply indicates how long the siteswap is - for instance, 423, 441, and 774 are all period 3 siteswaps.

MULTIPLEXES

[3,5] indicates that you need to throw two balls with the same hand at the same time - in this case, a crossing column Multiplex.

Multiplex Averaging: Add up all the #s, divide by # of throw times, not # of balls thrown. e.g., in the 5-ball multiplex [23], divide 2+3 by 1, not by 2. Valid pattern: # of balls landing at a given time is the same as the # of balls being thrown.


Here is some information that I found on a website that is no longer online:

MAKING YOUR OWN SITESWAPS

The first and easiest way to find new siteswaps is the substitute equivilant numbers in a common pattern.
For example, the pattern 7333 can be made into 7441, because the 441 is equivilant to the 333.
This usually works, but you still should check it to make sure that no two throws land on the same beat.
Using this method, the valid patterns are 7126, 7333, 7423, 7441, 7522, and 7531.
You can also add a four on the end to all of these patterns to make them travel in both directions.

Another way to make your own siteswap patterns is to combine two patterns.
For example, 441+531=441531. You can add another 3 to the end to make it easier.
The third way to make a siteswap is to add a number to the pattern. This number must be the numerical value of how many balls there is in the original pattern so that the numerical average remains the same.
This way doesn't always work, so it's best to check it. For example, you can't add a 3 to 504 or 612, nor can you add a 4 to 6055 or 62345.
Adding a number to an even numbered siteswap usually gives you a tougher pattern, but makes it look much better, while adding a number to an odd-numbered siteswap lessens the difficulty and makes the pattern look easier.


IDEAS YOU MAY NOT FIND ANYWHERE ELSE

1. Every even numbered throw can be replaced by a hold (although it will be a long hold if it is not a 2 and there may be a problem catching another ball and placing it back in the pattern if there is a catch between beats with a 4 or 6 so the siteswap will need to have a 42, 40, 622 or something similar in order of this to work ...)

2. Every odd numbered throw can be replaced by a chop and hold by increasing the height of a throw (which would be followed by a 2 or 0, etc.) - again, too large of numbers will need to be held too long and catches between beats will be a problem so this is only practical for siteswaps with 522 or something similar.

3. Every 3 can be Shuffled.

4. Every 4 (or 5 or 6 ...) can be replaced with a drop to the foot returned by a Kickup (See Zak Eden's footbag video for a great example of this). Michael Karas has also suggested that the 42 of Burke's Barrage can be altered by making the hold a quick throw to the same hand.

5. Large numbers (8s, 11s, etc.) can be thrown and bounced instead of thrown really high.

AND LASTLY

While siteswaps have revolutionized the juggling world because many new patterns are being juggled and discovered, it also appears to be limiting the creative scope of many jugglers. More and more often, the "New" tricks that people discover are simply siteswaps without any significant alteration. For instance, Rubensteins Revenge is often simply considered a pattern with 522 in it and the crossing and uncrossing of the arms - a gross misunderstanding of this trick. Try changing the other pillars of juggling - body position, hand position, catches, throws, etc. and you will make even more unique tricks than simple siteswaps alone can offer.

 


LINKS

Ben Beaver's Guide If you are truly serious about learning siteswap patterns and/or learning all of the mathematical theories behind this stuff, see Siteswap Ben's Guide to Juggling Patterns in PDF format. Nothing else out there is this thorough.
Internet Juggling Database As usual, the IJDb has great content - check out this information on siteswaps!
Also - don't miss the juggling wikki!!!!!
Multiplex Juggling Daniel Marden's page on multiplex juggling.
Cix.co.uk This siteswapping page comes along with some animation to help serve as a guide to the perplexed. If siteswaps are a mystery to you, check out this page first.
Juggling.org Siteswap Help Having troubles? Try this site.

For siteswap simulators, see our Computer Stuff link.

 


 

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